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Having a bitmap displayed as a blueprint and doing poly modeling gets slow in Maya 2010. Any options to feed it more RAM? Any performance tips?

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I did a quick search and it would appear that you can't assign more RAM to an app in OSX. The link explains how OSX uses RAM.

Any chance you can hide some of the poly mesh to see if that helps. I'd presume with a large image that would also slow things down.

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