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Is there a good tutorial which should how to do things in Blender for ones who knows to to do the same things in 3D Max? May be in form of the table: 3D Max sequence of actions: | Blender sequence of actions:

Examples of such actions:

  1. Render the same picture as in shown viewport. (3D max: it does it by default).
  2. Split viewport to the Perspective/Top/Left/Front ones.
  3. Draw sphere, cube and "subtract" cube from sphere (boolean).
  4. Make some reflecting surface (material editor/raytrace map)
  5. Make large number of objects in a bulk (particle/scatter)
  6. Draw some "shape" splines and "path" splines and make "Loft" mesh.
  7. Open preferences window and edit keyboard and mouse bindings.
  8. Draw some path and make camera to move by that path.
  9. Feed some video into it, add rendered objects + apply effects, output video (Video post).

E.g. I want some book that will map by 3DS Max knowledge to Blender knowledge.

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Not in one place as far as I know. Good question though, am intersted in teh responses as well. Information is scatered online though.

Render the same picture as in shown viewport.

For the OpenGL preview(same thing displayed in the viewport press the last button(picture icon) present in the each viewport's toolbar. The tooltip says 'Render this window'.

blender render window

If you want a render preview, not the viewport look, use Preview(Shift+P). You can resize the panel to covert most of the viewport, and it can be minimised when not needed.

blender render preview

Split viewport to the Perspective/Top/Left/Front ones

Follow the Blender Noob To Pro wikibook instructions to splitting windows.

blender wiki split windows

Draw sphere, cube and "subtract" cube from sphere (boolean).

Blender has a Boolean Modifier. Fastest way to do a boolean operation is to select two meshes(your sphere and cube) then press W and select the operation you want from the menu. Follow this blender wiki entry for details.

blender boolean difference/subtraction

Make some reflecting surface (material editor/raytrace map)

Add a material to your object, then, in the tab next to Shaders(Mirror Tra...) select Ray Mirror, and from the last combo choos Fade to Material. Feel free to play with Frensnel and it's blending factor.

A more detailed tutorial can be found here.

blender reflective material

Make large number of objects in a bulk (particle/scatter)

Select the Object tab(F7) and press the Particle button. Then add new, and from Visualization list pick Object(instead of Point which is the default) and type the name of the object to use.

blender particle system

For details see this Blender Noob To Pro wiki book entry.

For simply replicating objects, the Array Modifier can come handy as well.

blender array modifier

Draw some "shape" splines and "path" splines and make "Loft" mesh

Just like in 3dsmax, you will need two shapes(beziers). Give a helpful name to one curve, then edit(F9) the other object. In the Curve and Surface tab type/paste the name into the BevOb field.

A good tutorial on Curves is on the Blender Wiki. Scroll down to Bevel and Taper Objects.

blender loft/bevelObject

Open preferences window and edit keyboard and mouse bindings

I don't think it's possible to edit the keyboard and mouse bindings. Personally 3dsmax was the first 3d package I used. When I used Blender for the first time I got frustrated, because I thought I knew how to make basic usage of a 3d package, but nothing worked the way I expected in blender. That way I got past what was to pretend I didn't know anything, and it went swell, because blender is not like anything you've seen before :)

Here are my Blender notes when I got started. Unfortunately the txt formatting I had got lost when it was posted.

To access the User Preferences, move your mouse close to the space between the top of your viewport and the main toolbar(the one with File | Add | etc. ) so that the cursor changes. Now you can drag downards and reveal the preferenes. Alternatively you can change the window type to User Preferences from any window you like.

blender user preferences

Draw some path and make camera to move by that path

Draw your path first and name it. Select the camera(or any other object you want to follow the path) and in Object Mode(F7) go to the Constraints tab and add a Follow Path constraint. You will paste the path name in the OB: field.

More details here and here

blender follow path

Feed some video into it, add rendered objects + apply effects, output video (Video post).

I don't have experience with Blender post production, but there are quite a few tutorials out there

Unfortunately I am not aware of a book that maps 3dsmax knowledge to blender, but this is a great question. There are so many different things you can do with 3dsmax and the odds of using all the features as one user are slim, but certainly there are other 3dsmax users that might want to migrate to blender. A wiki for this would be great.

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Thanks for explanations for every point. Need to experiment through that points to gain some exp. May be this thread will inspire someone to write such book... –  Vi. Jul 3 '10 at 1:12
    
"Render the same picture as in shown viewport." Actually I was looking for "Ctrl+Alt+NumPad0" –  Vi. Jul 3 '10 at 1:15
    
Too bad the Blender Notes link no longer works, I'd have been really interested in that. –  Shivan Dragon Oct 26 '12 at 10:39
1  
@ShivanDragon Now that I looked at them again, it's just a few basic things. I've updated the post using an archived version –  George Profenza Oct 26 '12 at 12:53
    
@GeorgeProfenza: thanks, that's a lot of help. Especially the ctrl-tab +1/2/3 for vertex/edge/face selection is what I was looking for for days. Do you by any chance know how to quickly select a certain transform manipulator in 2.6? ctrl-alt-g/s/r no longer work... –  Shivan Dragon Oct 26 '12 at 13:32
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