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I have a Microsoft Sidewinder Precision Pro joystick that I would liek to use with my Windows 7 PC, but I need some kind of adapter that will allow me to use USB instead of the gameport adapter that the joystick has.

Where can I buy something like this?

What are some experiences you have with this or other joysticks using adapters for modern games like Battlefield etc.

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closed as off-topic by ChrisInEdmonton, fixer1234, DavidPostill, nc4pk, Ben N Jan 26 at 14:09

This question appears to be off-topic. The users who voted to close gave this specific reason:

  • "Questions seeking for hardware shopping recommendations are off-topic because they are often relevant only to the question author at the time the question was asked and tend to become obsolete quickly. Instead of asking what to buy, try asking how to find out what suits your needs." – ChrisInEdmonton, fixer1234, DavidPostill, nc4pk, Ben N
If this question can be reworded to fit the rules in the help center, please edit the question.

Did you get this working? – Caltor Sep 27 '13 at 18:08
@Caltor I ended up buying a new USB joystick – Lars Oct 1 '13 at 13:58

First, according to the Windows 7 Compatibility pages, that joystick will work in Windows 7 without additional drivers.

Additionally, you can get Game Port to USB adapters. A company named Logilink makes one (I'm sure there are others as well).

Logilink Game port to USB adapter

You could also get yourself a cheap Windows 7 compatible sound card that contains a game port.

Cheap Soundcard with Game Port

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don't bother.... buy a new gamepad/joystick. Windows 7 does not support this device and there is no type of driver for them. It sucks but you will save a lot of stress, time, and a little money by just buying a new gamebad.

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Old question, but for future readers/friends of the best joysticks ever in existence:

For the Gameport-Joysticks

  • Sidewinder 3D Pro
  • Sidewinder 3D Precision Pro
  • Sidewinder Force Feedback

an usual Gameport->Usb-Adapter won't do, because MS utilized non-standard pin-usage, to allow for more Buttons/Axes. After MS dropped the Gameport support in Vista, only few companies (e.g. Creative) made their own stacks/drivers. To my knowledge none of those work in 64-Bit.

The only solution is to build/order a sw3dprousb:

For ForceFeedback-effects, a fork named adapt-ffb-joy exists:

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