I've got an animation in Flash that's made up of a number of large images. Too large, it turns out — Flash keeps running out of memory and crashing.
I'd like to scale the images down to 50% but maintain their on-stage size in Flash (or at least keep their positions the same). I've scaled them down on disk, but this scales them in Flash too (and therefore messes up their relationships).
Does anyone know of a solution to this?
