My team developed an application involving 3D graphics (similar to a video game) for Windows. Our users have, without our knowledge, decided to try installing it on their Macs using Parallels, and are reporting several problems... it runs but the graphics are screwy amongst other things.
I didn't think you could run 3D graphics (Direct3D) through a virtual-machine so I'm impressed it runs at all, but I've always understood anything to do with graphics through a VM is likely to be flaky.
My question is, should it work or are we hampered by the special drivers and should not advise users to do this? It sounds like a support nightmare if we endorse it.