I've got a couple of games (free, but closed source) that I'm editing to alter a certain feature so its less annoying. It's essentially Paused - Sorry can't do anything! thing. I've messed around with disassem\debuggers and found the JNE code that controls this, which I can edit to JMP to bypass the annoying behavior. Thing is there's about ~30 instances in every file, and the position and # can vary from file to file, and it gets tedious to do it. I've found 2 patterns that will find all the instances:
84 C0 74 ** B8 ** ** 4A 00 84 C0 74 ** E8 ** ** ** 00
Changing the 74 to EB is what I want to do.
84 C0 EB ** B8 ** ** 4A 00 84 C0 EB ** E8 ** ** ** 00
I've spent some time looking at various hex editors (Windows) but havent found any with this sort of functionality. Is there a scripting language that would help? Or some program I haven't found yet? (I know some c#\vb\java, so not that big of a leap)