I try to tweak my development system to maximal reliability. I disabled swap, because for GUI usage it mostly renders the machine unresponsive in such a way not useable anymore. Nevertheless, if agressive appications eat up the memory, some mechanisms seem to kick in that making the most out of it on cost of speed. There is no harddrive swap operation, but the system is getting unresponsive likewise. So I want to let the OOM killer kick in before the system make any special efforts on memory gain. Is it possible to configure the OOM killer to act if there is less than 100 MB free physical memory for example?
Reliability isn't reached by low memory conditions and an OOM killer.
It is wrong to organize a party in a closet and place "cleaning out my closet" on your small playlist.
Doing this will have unintended side results, because you have no control over what is killed.
Maximal reliability involves testing your system and improving your system based on these tests.
Just tweaking random things won't get you anywhere...
To increase reliability in this situation, add more memory such that your system is more responsive and there are no random processes being killed without the user's intention. You shouldn't resort on low memory conditions and a mechanism like this, especially not in a development environment...
Low memory conditions indeed result in unresponiveness, whether you have a swap or not.
Special efforts that will do more harm than good, as I explained above. Instead, you could kill processes you don't need yourself, but I guess you can't do that so the OOM will kill processes that you need.
Might be, but you get a higher return on investment if you just buy some extra memory which doesn't really cost much these days. Consider that you're going to hit yourself in the foot on the long run if you continue to work on low memory conditions. OOM is like a bailiff, it doesn't assist you, it assists the OS...
The default policy of the kernel is to allow applications to keep allocating virtual memory as long as there is free physical memory. The physical memory isn't actually used until the applications touch the virtual memory they allocated, so an application can allocate much more memory than the system has, then start touching it later, causing the kernel to run out of memory, and trigger the out of memory (OOM) killer. Before the hogging process is killed though, it has caused the disk cache to be emptied, which makes the system slow to respond for a while until the cache refills.
You can change the default policy to disallow memory overcommit by writing a value of 2 to
I also struggled with that issue. I just want my system to stay responsive, no matter what, and I prefer losing processes to waiting a few minutes. There seems to be no way to achieve this using the kernel oom killer.
However, in the user space, we can do whatever we want. So i wrote the Early OOM Daemon ( https://github.com/rfjakob/earlyoom ) that will kill the largest process (by RSS) once the available RAM goes below 10%.
Without earlyoom, it has been easy to lock up my machine (8GB RAM) by starting http://www.unrealengine.com/html5/ a few times. Now, the guilty browser tabs get killed before things get out of hand.