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As an exercise I am trying to replicate physics such as that seen in angry birds or contre jour. In essence, the tensile and fluid snap motions present when you pull a slingshot or stretch an elastic band in general.

I was wondering if anyone could recommend a good source of knowledge on how to achieve such things using JavaScript, or if anyone knows of any good books on the topic of game physics using client side code?

Thank you for any insight. Have a good one!

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closed as off topic by slhck, grawity, Sathya Apr 30 '12 at 13:37

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Hi, welcome to Super User! Your question is off topic here, since we don't deal with programming issues. We have a site for programming called Stack Overflow, but your question in its current form is not a good fit for it either — you will need to do some research yourself and show what you've already found, and where you're stuck. Pure recommendation-type questions are discouraged on the entire network. Please take a minute to look at their FAQ. Cheers! –  slhck Apr 30 '12 at 12:13
    
You could try asking on programmers.stackexchange.com or on stackoverflow –  barlop Apr 30 '12 at 12:39
    
mentions Box2D queness.com/post/3296/… and mentions something called Processing(processing.org). Some box2d tutorials creativejs.com/2011/09/… This mentions a physics library for "processing" by traer jrc313.com/processing/cloth/index.html here (on archive.org for cs.princeton.edu/~traer/physics ) and traer now here murderandcreate.com/physics –  barlop Apr 30 '12 at 12:50
    
All of you are absolute stars. Apologies for the wrongful post. I actually did think I was on stackoverflow, as this is my first time using it to post via mobile, I somehow ended up here from there. Apologies once again folks and thanks for the recommendations! Much appreciated. –  Kyle Gillen Apr 30 '12 at 13:34

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