I have a
Intel 2600K 3.4Ghz OC @ 4.8Ghz ASRock Z68 Extreme 4 Mobo 16GB 1600mhz DDR3 memory.
When I run MayaBench for rendering, I get this wierd bumpy pattern.
while other softwares (such as the Intel Burn Test)
are fully capable of putting "the hurt" on my machine.
The biggest problem, is that MayaBench is written in a manner to eat every last gob of horsepower available on a system. What am I doing wrong? Other 2600K processors are able to run 100% with maya.
Using RenderPal software to manage MayaBench operations.