When playing counter-strike certain servers will force you to download sound files their server uses. These range from song clips to sounds from other games like unreal tournament and quake. The problem is that some sound clips are much louder than others - mostly the song clips. I've found the sounds folder buried within my Steam folder and all the sounds are .wav files. How can I even out wave sound on Windows Vista?
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This process is called normalizing. There are quite a few good wave normalizers out there. Normalize, a handy Windows CLI tool in particular is very good and open source. Info from their page:
Usage: normalize [flags] input-file
-l don't find peaks but multiply each sample by
-a don't find peaks; amplify by (given in dB)
-m normalize to (default 100)
-s smartpeak: count as a peak only a signal that has the
given percentile (50%-100%)
-x abort if gain increase is smaller than (in dB)
-p prompt before starting normalization
-b specify I/O buffer size (in KB; 16..16384; default 64)
-o write output to (instead of overwriting original)
-q quiet (no screen output)
-d don't abort batch if user skips normalization of one
file
-h display this help
error levels: 0 = no error, 1 = I/O error, 2 = parameter error,
3 = no amplification required, 4 = out of memory,
5 = user abort
- wildcards are allowed in 'input-file' (e.g. normalize *.wav)
- 'input-file' needs to be a PCM WAV file.
Since it is a single executable you can drop it in your System32 folder rather than making an entire new path entry for 1 file. Then simply navigate to the directory using the command prompt and run this command:
or save the above line in notepad as "normalize.bat" (keep the quotes) and drop it into the sound directory, then run it. |
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As answered in Normalising sound levels, you cannot go past MP3Gain:
Other than that, Audacity seems to be pretty good and well known |
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I use Audacity to normalize audio files. It seems to work well, however there is a bit of a learning curve if you have never used the program before. |
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