I wonder if there is really a way to create a cross-platform server/client program where you could simply send all audio output from a desktop PC to a homemade Android application which receives the pipe/stream of the sound?
Windows seems to have no easy way to accomplish this without installing third-party or even commercial software (AirPlay is not an option).
The closest I've seen is people using PulseAudio+Icecast, but is this even possible on a Windows box as well? Many Linux users write about it, but it seems there is no real explanation of how to get it done on Windows.
Maybe someone knows a simple VideoLAN/VLC streaming setup (for the streaming/server part) that works like this (Would be too easy wouldn't it?) or another solution.
If it should be used on Windows it should be easy to deploy a complete package which I can put together w/ PulseAudio+Icecast if that really is possible.