Can I view WebGl content, (example this) on an Asus G74S laptop, with 3D shutter glasses?
I'm using Chrome, which supports WebGL, but how can I tell OpenGL to render it differently?
Is it possible at all?
Just some Nvidia hardware and Firefox and for YouTube, as far as I know: http://www.0xdeadbeef.com/weblog/2011/05/bringing-the-first-3d-html5-video-to-the-web-with-firefox-nvidia-and-youtube/
But look at this presentation for the rest of us: http://mrdoob.github.com/three.js/examples/webgl_materials_cars_anaglyph.html
well if the app itself contains 3d feature, and your screen is 3d ready, and your GA can run such things, then yes. Why do you just try?