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I have a bunch a tanks in blender, each with a base and at least one weapon (well, there's one with no weapons at all). Every base and weapon is a separate object, so they can turn independently in my game. Though now I want to unwrap them, all on a single texture (for performance reasons.) Though I can't seem to unwrap/edit more than one at a time. This is very annoying since you can't see the uv space of the other tanks, which makes unwrapping a pain.

I googled a bit, and the only solution I could find was to make them all into one mesh, then unwrap and then split them up again. Though I spend some time getting their pivot-points correct and I don't want to do that again. So, is there any other way? Maybe just unwrapping one, but seeing all the other objects their uv's would be good too.

Note: I'm still pretty new to blender, used to work in max, I'm getting the hang of modelling, though this is the first time I'm unwrapping stuff, though seems straight forward :P

Thanks!

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