Take the 2-minute tour ×
Super User is a question and answer site for computer enthusiasts and power users. It's 100% free, no registration required.

The 200$ phone I have in my pocket has more RAM than that.

I realize that it has a very fast processor. But wouldn't the entire time be spent in transferring the data from secondary storage to RAM? How is it able to run games that require 4GB+ RAM on a PC?

share|improve this question

closed as not constructive by ChrisF, nhinkle Dec 22 '12 at 11:42

As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, visit the help center for guidance.If this question can be reworded to fit the rules in the help center, please edit the question.

2 Answers 2

up vote 2 down vote accepted

It uses special versions of games that are adapted for low RAM conditions. Adaptation includes less detailed models, loading textures directly into video memory (that is separated from RAM) and so on. Also, game that is running on playstation is in better position compared to it's PC cousin: it is the only application running on the hardware, so it can better utilize memory by assuming that it don't need to share it with other applications.

PS3 has 256 megabytes of memory for OS and game, and another 256 megabytes of video memory that is used by game graphics. Of course, 256 megabyes of video memory is less than 512mb - 1024mb on PC video cards, but PS3 game is developed for known hardware, so textures can beefficiently repacket that reduces visual quality slightly but they takes much less space.

Many games has "really high quality" textures only on PC version, so the game that is running on PC with maximum graphics settings will have slightly better image quality compared to same game that is launched on PS3.

share|improve this answer
    
But how does it accomodate all those hi-def bitmaps and textures in 256M (even if you have all of it with no sharing)? –  Kshitiz Sharma Dec 22 '12 at 11:17
    
Bitmaps are placed into video memory that is a chps wired on video card. PS3 has 256 mb of dedicated video memory (in additional to 256mb of memory used by OS and game) that can hold packed textures. –  Eye of Hell Dec 22 '12 at 11:41

It also has a bit to do with the OS that's running on a platform. On a PC (and also on cell phones), there's a lot of multitasking going on. RAM is required to make sure other system related processes are working as they're supposed to. With gaming consoles, the focus is entirely on running the game.

share|improve this answer

Not the answer you're looking for? Browse other questions tagged or ask your own question.