I have problems with Unity wrapping of application windows that have offscreen bytes.
In the example image, the dotted gray line represents the virtual desktops, and the purpled line reprents a window. If this window have a part off the screen, its wrapped in the other desktop.
It's also annoying because it also break the tab-cycle of one desktop. E.g: In the example image, desktop 1 the window from desktop 2 is added to the TAB list of applications.
How can I solve it?