First off, I'm using wireshark for capture and colasoft for replay. I'm attempting to replay a group of captured packets back, looped to be done several times over (the purpose of this is just to send a replay of a battle from a game online to farm for rewards, in case you're wondering).
I read here that TCP/IP ignores packets with repeated sequence numbers. So, am I on the right track in thinking that new sequence numbers are created every time that first SYN packet in this group of packets is sent, and the rest of the packets are ignored because of it? How can I now these new sequence numbers and replay them accordingly?
If I'm way offbase, lemme know. I've replayed the packet as-is, and it replays fine, but I'm not gaining items/xp so I figure the packets must be getting ignored by the server.