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I wonder if it is possible to emulate Environment-Mapped Bump Mapping on modern hardware (nVidia's GeForce). This feature is native for very old Matrox G400 card and is no longer supported in any known to me card.

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well, someone pointed me out that I should write hooks for Direct3D 6.1 dll that will replace calls for EMBM with vertex shaders. So question can be closed

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