I wonder if it is possible to emulate Environment-Mapped Bump Mapping on modern hardware (nVidia's GeForce). This feature is native for very old Matrox G400 card and is no longer supported in any known to me card.
1 Answer
well, someone pointed me out that I should write hooks for Direct3D 6.1 dll that will replace calls for EMBM with vertex shaders. So question can be closed