I am creating a direct X application and I want to put all textures in one DDS file.
I have thousands of little .png images (48x48) and I want to put them into one big DDS file without having to place each image myself (this would be a very time consuming job).
I also need to know which texture has which coordinates, like:
name start coordinates (X,Y) Image0001.png 0,0 Image0002.png 48,0 Image0003.png 96,0 Image0004.png 0,48 Image0005.png 48,48 Image0006.png 96,48 Image0007.png 0,96 Image0008.png 48,96 Image0009.png 96,96
So, with, for example 9 files it would create a nice 3x3 grid with the size 144x144.
Is there a way to automate this process on Windows 8.1? (I'm using Visual Studio 2013, if that matters)
Without having to do all the image positioning and coordinate saving myself?