Currently, in OS X, the entire system is drawn using double buffering through Quartz. The purpose of this is, as far as I know, to eliminate screen tearing. The reason I would like double buffering ...
How can I do the equivalent of this on my 2009 Mac Mini (Mac OS X Lion):
I'd like to run some OpenGL-based visualization tools on a relatively beefy Linux-based (currently Ubuntu, but this could be changed) machine and interact with the application on a much less capable ...