2
votes
3answers
2k views

Disable double buffering entirely or render cursor without double buffering in OS X?

Currently, in OS X, the entire system is drawn using double buffering through Quartz. The purpose of this is, as far as I know, to eliminate screen tearing. The reason I would like double buffering ...
2
votes
0answers
567 views

How to disable OpenGL threaded optimization on Mac OS X?

How can I do the equivalent of this on my 2009 Mac Mini (Mac OS X Lion):
0
votes
2answers
88 views

Running linux-based opengl application remotely on OS X

I'd like to run some OpenGL-based visualization tools on a relatively beefy Linux-based (currently Ubuntu, but this could be changed) machine and interact with the application on a much less capable ...