Hot answers tagged kinect
Yes and No There are minor differences. Its more like a "refresh" of the hardware. The Kinect that only supports the XBOX 360 is limited in several ways because of the hardware limits of the USB 2.0 bus interface. So the one major "minor" difference is you can be a great deal closer to the Windows Kinect's sensor and it can still track your movements. ...
There is Camera Mouse, which lets you use your heat movements to control the mouse pointer. Not exactly what you asked about, but still in the general vicinity. By recognizing head movements and turning them into mouse movements, this gives you the ability to activate many different programs, giving you camera control over many windows comands. You could ...
You're using Openni2, it's the latest version which directly supports Windows SDK (even for Xbox Kinect). Uninstall everything like drivers, Openni2, Nite2 Install Kinect SDK 1.6 Reinstall only Openni2 and Nite
The official Microsoft Kinect for Windows requires Windows 7+. Per the Kinect for Windows website: The SDK includes drivers for using the Kinect for Windows sensor on a computer running Windows 8, Windows 7, or Windows Embedded Standard 7. If Vista is a requirement you may want to try OpenNI or libfreenect. I am unsure of their requirements, though.
According to this thread in MSDN forum it's at least partially possible, citing: I used ORCA (microsoft msi editor) to edit the installer, to remove the check for windows 7(table: launchcondition; edit 'Installed OR (VersionNT >= 601)' to 'Installed OR (VersionNT >= 400)' ), and the SDK happily installed. Also all drivers seem to register correct, and ...
I don't have your environment and cannot test, but this excerpt from the gphoto FAQ seems to say that this might be a matter of permissions, rather than some program monopolizing the interface. The following quote contains a link to the Setting up permissions for USB ports chapter that you could check. Why do I get the error message "Could not claim the ...
It sounds very much like that another driver is holding or using your device. Run: lsusb And try to find the line with kinetic Bus 002 Device 004: ID 046d:0850 Logitech, Inc. QuickCam Web Copy'n'paste the string after ID (like 046d:0850) to google and see if you happen to come across matching linux kernel module. If your lucky then add it to the ...
This was a bit confusing, but I finally figured it out. The newer Linux kernels come with a driver to use the Kinect as a web cam, and it appears to be grabbing the Kinect cam first, which results in the error message when you try to run freenect-glview: "Could not claim interface on camera: -6". Do an lsmod and pipe that to a grep on the gspca string so ...
Newer linux kernels have the ms gspca drivers installed and will not detach. They only give you the rgb camera and ir without depth, so kill them! lsmod Should list them all. Find the two gspca modules. kinect and main, I believe. then modprobe -r gspca_kinect Then kill the other, and try freenect-glview again. Life is good!
It does work. I'm using an up to date version of the Kinect SDK, using the Kinect that came with my Xbox and the adaptor for connecting it to a regular USB port. I can't use near mode but I am working on a way to fix this without having to buy a third Kinect for when I'm not using my two I already possess for 3D motion capture.
The Xbox kinect is a bit different from the PC version of the Kinect, it can track your movements only when you are a bit farther away from the Kinect. The PC version of the Kinect however can detect you even when you are a bit closer, so if you move back a bit, it will be able to detect you. From Microsoft The Kinect for Windows sensor is a ...
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