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If I were you, I'd attack it by improving my link quality rather than lowering my video quality. Either that or buffer your stream longer, especially if you're playing prerecorded content. Increasing P-frames at the cost of B-frames reduces inter-frame dependencies and thus makes your stream more robust, but it comes at a cost of higher bandwidth, which ...


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I have a suspicion (perhaps unfounded) that the motion detection and transcoding are adding a lot of complexity, and that's getting in the way of the recording reliability. Hardware will always limit "reliability" and while motion detection is extremely unlikely too cause much of an issue, conversion from one format to another is almost always going to ...


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It sounds fairly normal really. Your upload speed is likely a limiting factor of this. Twitch (as an example) guidelines specify a maximum bit rate of 3500kbps, which isn't too far off your maximum upload speed. Perhaps consider trying different streaming software which may be more efficient, or lowering the quality slightly, although a 5-20ms ping ...


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Any of the following should work: http://localhost:8080 http://<yourIPaddress>:8080 http://<yourmachinename>:8080 Obviously, replace the IP address or your machine name with the proper data


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Put this in your <head> section of where you are hosting your player: <script type="text/javascript" src="http://cdn.clappr.io/latest/clappr.min.js"></script> Then put this in your <body> <div id="player" style="float: left; width: 75%; height: 85vh;"> <script> var targetPlayerElement = "#player"; //player element ...


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So why don't the videos play well when I am using RDP or VNC, and is there any solution? Easy. VNC and RDP are very practical/pragmatic protocols designed mainly for remote systems access and administration. Not video playback. If you remotely connect to a system to administer it, the fact the mouse lags a little is not that big of a deal because the ...


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When encoding a video for adaptive streaming you would normally encode the alternative streams at different bitrates (for a given resolution) and different resolutions. It depends on the capabilities of the device(s) you want to support. Take a look at Apple's HLS encoding recommendations for an example. You always want to generate your variants from a high ...



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