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3

Try a crossover cable. Make sure that your wall ports are straight thru. Nothing wrong with a hub system, as long as there is only a couple users. Basically, more users, the slower the network or if you are downloading a large file, then the other computers are going to crawl.


3

The problem is most likely that you left the router's DHCP server enabled. Assigning static IP addresses will hide the problem, but you should disable its DHCP server. Also, make sure the router's own IP address is not the same as the other router's IP address.


2

There should not be any difference for your game between direct connection and connection through the switch. All differences are on physical layer only which is much lower than your game, fileshare, or any other software cares. How ever, crossover is a special type of cable which is intended to be used for direct connections, and for switch you need ...


1

The short answer is, "not a lot". In terms of what actually happens on the switch, the packets are lost - and that is it. The switch doesn't care other than logging the fact they were lost. You will find out exactly what causes packet loss in the following section and how the network as a whole is designed to deal with it below. Again, in short responding ...


1

Let's start with the 600L, this is a consumer grade device, this is not necessarily bad, but in this case it is. It's a bargain basement product, designed for use in small homes, so 3-4 units max. Running 30+ units over that thing is pure suicide network wise, it has a maximum shared bandwidth of 150mbps for ALL your wireless devices, but the calculator CPU ...


1

Your computer has an ip and a network mask, eg. the ip is 192.168.0.10 and the network mask is 255.255.255.0 (or in CIDR /24). That means that the first three bytes (triples) are signifying the network and the last byte is identifying the computer in said network. If the target address is within the same network an arp packet is sent to the broadcast ...


1

This product offering from Acroname looks like it might fit your needs. Programmable through C++ and Python API interface and designed for test automation and regression. http://acroname.com/products/s77-usbhub-2x4-0


1

Let's start from the basic: A bridge is unaware of IP because it works at layer 2 (ethernet). A Single LAN is a single broadcast domain and a single collision domain. It means that when an equipment send a broadcast frame everyone can hear it and when a collision happens everyone can hear it. When you use a bridge to connect two segments you have a single ...



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