So I have a Wii U now and tested Youtube Live streaming... and it worked flawlessly. Wow, I thought, I have to find out what kind of codec, container format, protocol, etc is used, but I kinda failed at that task.
I tried using Chrome to access the Youtube Live version but before a <video>
tag that would give me this kind of information in it's source
parameter could even appear in the DOM, it told me that the browser doesn't support any of the available video formats. I tried the same using different browsers (Opera, FF, IE9). Deactivating Flash, thus forcing the html5 player to kick in. I always got the same message.
Wow, so the HTML5 streaming, so far, only works on my Wii U... And probably the IOS devices, but I don't have one of those.
Okay, so basically what I would like to know: How do they realize the <video>
live streaming? What container format, codecs, etc is used? I can't really access that info with my knowledge.
And any tips on how to replicate said format. I am not trying to broadcast something to the whole world - I'm rather trying to just broadcast something to my Wii U, anything otherwise wouldn't make much sense at this stage. I basically only need anything that accepts a DirectShow input on Windows.