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There are plenty of programs regarding the alternation of the cursor appearance, especially for the Mac OS in which one can change the look of the cursor, on for example mouse events, with beautiful animations and figures. I was looking for an identical replacement of the Mouseposé app for Windows 10, but I was not fortunate enough, so far. If you do know of such an app, then please acquaint with me with. However, I've found some that work pretty good (but not as desired) for Windows, like the CursorFX and the SpotOn TheMouse; the former looks appropriate, but it's not visually compatible with the icons of Windows 10 and so does the latter, but it suffers from a low quality.

What I want to ask is apart from the aforementioned apps. Some scripts could be written for hot keys in Windows, but according to the answer given in this post, something alike the following will be produced as a result:

enter image description here

As you can see, the Ctrl key is replaced with the mouse buttons and creates a functionality alike the aforementioned apps. But this default Windows 10 animation is so ugly, monstrous, very quick and inappropriate.

I want to create a situation, if possible, through the AutoHotKey script in which the following gorgeous SVG animation to appear when the mouse button clicks. How do I do this? Thanks for all your helps.

enter image description here

The animated SVG (Spinning-Circles.SVG) file (you can play it by opening it in a browser other than IE) The animation I want to have at the click location in Windows 10.

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I have an AutoHotkey script that generates this effect, although I haven't tested it on Windows 10 yet--I assume it will work there also. I wanted the same functionality for showing automated mouse-click events. I have posted my full source code here for you to try/use/modify and see if it works for you.

The script generates the animation from scratch (vs. showing an SVG or GIF file), by means of drawing concentric circles out from the point that was clicked on. This allows adjustment of the concentric rings, color selection, fade rate, size, thickness, etc. Those variables are currently hard-coded but are grouped together if you'd like to play with the appearance of the animation. It is not quite as polished as the SVG you show because the circles drawn aren't anti-aliased, but the effect is the same.

Getting the script to run requires some basic knowledge of getting AutoHotkey up and running as well as downloading the GDIP library and dropping it in the same folder as the script. Leave a comment if you have any issues trying it out.

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  • Can you provide an example that works fine in windows 10? – Qaher Apr 23 '17 at 20:14
  • @Qaher Does the provided code not work for you? – AnnanFay Mar 20 '19 at 3:07
  • @Annan Yes it's working. You need first to download Gdip_All.ahk from this link dropbox.com/s/0e9gdfetbfa8v0o/Gdip_All.ahk and rename it to GDIP.ahk, put this file in the same directory with the source code you want to run! I tested these files on Windows 10, it's working but it is ugly as well and it's not anti-aliased or smooth, it's very fast and bad! – Qaher Mar 21 '19 at 10:18
  • @Qaher Good to hear it's working. It was working for me also on Windows 10. Your previous comment made it sound as if it wasn't working for you which is why I asked. – AnnanFay Mar 21 '19 at 17:39
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Here is another simple AHK script.

  • Doesn't require any external libraries.
  • Works smoothly on Windows 10.
  • Can easily edit ripple parameters within script.

Original author: https://www.autohotkey.com/boards/viewtopic.php?t=8963

#NoEnv
CoordMode Mouse, Screen
Setup()

~LButton::ShowRipple(LeftClickRippleColor)
~RButton::ShowRipple(RightClickRippleColor)
~LControl Up::ShowRipple(MouseIdleRippleColor)

Setup()
{
    Global
    RippleWinSize := 50
    RippleStep := 2
    RippleMinSize := 5
    RippleMaxSize := RippleWinSize - 20
    RippleAlphaMax := 0xff
    RippleAlphaStep := RippleAlphaMax // ((RippleMaxSize - RippleMinSize) / (RippleStep*1.0))
    RippleVisible := False
    LeftClickRippleColor := 0xff0000
    RightClickRippleColor := 0x0000ff
    MouseIdleRippleColor := 0x008000

    DllCall("LoadLibrary", Str, "gdiplus.dll")
    VarSetCapacity(buf, 16, 0)
    NumPut(1, buf)
    DllCall("gdiplus\GdiplusStartup", UIntP, pToken, UInt, &buf, UInt, 0)

    Gui Ripple: -Caption +LastFound +AlwaysOnTop +ToolWindow +Owner +E0x80000
    Gui Ripple: Show, NA, RippleWin
    hRippleWin := WinExist("RippleWin")
    hRippleDC := DllCall("GetDC", UInt, 0)
    VarSetCapacity(buf, 40, 0)
    NumPut(40, buf, 0)
    NumPut(RippleWinSize, buf, 4)
    NumPut(RippleWinSize, buf, 8)
    NumPut(1, buf, 12, "ushort")
    NumPut(32, buf, 14, "ushort")
    NumPut(0, buf, 16)
    hRippleBmp := DllCall("CreateDIBSection", UInt, hRippleDC, UInt, &buf, UInt, 0, UIntP, ppvBits, UInt, 0, UInt, 0)
    DllCall("ReleaseDC", UInt, 0, UInt, hRippleDC)
    hRippleDC := DllCall("CreateCompatibleDC", UInt, 0)
    DllCall("SelectObject", UInt, hRippleDC, UInt, hRippleBmp)
    DllCall("gdiplus\GdipCreateFromHDC", UInt, hRippleDC, UIntP, pRippleGraphics)
    DllCall("gdiplus\GdipSetSmoothingMode", UInt, pRippleGraphics, Int, 4)

    MouseGetPos _lastX, _lastY
    SetTimer MouseIdleTimer, 5000
    Return

MouseIdleTimer:
    MouseGetPos _x, _y
    if (_x == _lastX and _y == _lastY)
        ShowRipple(MouseIdleRippleColor, _interval:=40)
    else
        _lastX := _x, _lastY := _y
    Return
}

ShowRipple(_color, _interval:=20)
{
    Global
    if (RippleVisible)
        Return
    RippleColor := _color
    RippleDiameter := RippleMinSize
    RippleAlpha := RippleAlphaMax
    RippleVisible := True

    MouseGetPos _pointerX, _pointerY
    SetTimer RippleTimer, % _interval
    Return

RippleTimer:
    DllCall("gdiplus\GdipGraphicsClear", UInt, pRippleGraphics, Int, 0)
    if ((RippleDiameter += RippleStep) < RippleMaxSize) {
        DllCall("gdiplus\GdipCreatePen1", Int, ((RippleAlpha -= RippleAlphaStep) << 24) | RippleColor, float, 3, Int, 2, UIntP, pRipplePen)
        DllCall("gdiplus\GdipDrawEllipse", UInt, pRippleGraphics, UInt, pRipplePen, float, 1, float, 1, float, RippleDiameter - 1, float, RippleDiameter - 1)
        DllCall("gdiplus\GdipDeletePen", UInt, pRipplePen)
    }
    else {
        RippleVisible := False
        SetTimer RippleTimer, Off
    }

    VarSetCapacity(buf, 8)
    NumPut(_pointerX - RippleDiameter // 2, buf, 0)
    NumPut(_pointerY - RippleDiameter // 2, buf, 4)
    DllCall("UpdateLayeredWindow", UInt, hRippleWin, UInt, 0, UInt, &buf, Int64p, (RippleDiameter + 5) | (RippleDiameter + 5) << 32, UInt, hRippleDC, Int64p, 0, UInt, 0, UIntP, 0x1FF0000, UInt, 2)
    Return
}
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  • Thanks for your answer, the smoothness is perfectly suitable, but unfortunately when you double-click anywhere, the animation don't restart until the first one completely done! – Qaher Apr 24 '19 at 16:03
  • It works but for some reason it seems to interfere with Inkscape. It appears to cancel click (between 20% and 80% of them, depending on the time) – Mathieu CAROFF Nov 11 '19 at 17:35

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