There is no way to identify if a number was sent as big or little endian,
unless there are some very strict constraints upon the numbers,
such that they can only be understood in one way,
meaning being too large or too little if understood in the wrong way.
The standard way of doing that sort of thing, is to append a header to your
packet that supplies information about its contents, such as its payload being
big or little endian. Or you could have the packages always sent in either
big or little endian, with sender and receiver dynamically swapping bytes
if required.
Remember that, as says Wikipedia about the User Datagram Protocol :
It has no handshaking dialogues, and thus exposes the user's program
to any unreliability of the underlying network: there is no guarantee
of delivery, ordering, or duplicate protection.
UDP is mostly used when data is streamed but the delivery of all packages
is not important. For example, a security camera sending video,
when it is acceptable for some few frames to be lost when arriving either
corrupted or out-of-order.
A server that does the sum of numbers is not a good candidate for UDP,
because if packages are lost or corrupted then the sum is wrong.
TCP which guarantees the correct delivery is to be preferred here.
Building fail-safe measures into your UDP stream, you will soon find yourself
re-inventing TCP.
The simplest solution to following incoming messages is to have your server
optionally print information to the console.
This can be controlled by a parameter specified when invoked,
or by a debug pre-processor directive (#ifdef for C/C++).
Network Byte Order
protocols then this whole endian-ness thing becomes irrelevant (which is the point of having these protocols in the first place) See for example stackoverflow.com/q/19207745/31326