This is a Linux server, running Minetest 5.1. When 3 or more people are connected, lag is usually some fraction of a second. But if only 1 or 2 people are connected, lag can jump to 3 seconds or higher.

This seems to be the inverse of what I would expect.

This isn't FPS, I'm talking about network lag. Any ideas?

  • Sounds like there is a buffer on hard- or software level that is only flushed when it is full. The more users the faster the buffer is full and then it is transmitted. – Robert Feb 15 at 21:52
  • So a smaller buffer would/could be better? Well, that's something to look into. Thanks. – Terry Wendt Feb 16 at 22:27
  • Well, that would be a workaround. But the real solution is to flush the buffer periodically. Keep in mind that this buffer may be located in any of the involved systems, including all system i the network path. – Robert Feb 17 at 8:38

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