I am working on a large world map for a game and need a way to make drawing and design easy.
Once satisfied, photoshop (or alternative) should automatically export each grid tile to an image file so the game engine can do its job for scrolling, loading and rendering.
But there's some challenges:
- Tiles are rectangular (not square like the illustration above)
- To save space some marked tiles/positions should automatically save as PNG while others as JPG
- I should be able to design freely as a signle big map/image, and let Photoshop (or alternative) deal with cutting the parts when exporting
Any idea on how one should go about doing this efficiently ? How do the big guys solve this problem ?