After installing the windows 10 technical preview im facing some issues with my d3d11 application. In release mode everything works fine, but when I put it to debug mode (which means it also creates the debug device) I get an error indicating that I would have to download the D3D11 SDK Layers for Windows Technical Preview. They can be obtained by installing the Windows Technical Preview SDK. Sadly I was unable to find that SDK as a download. Do you guys know where I can find this SDK? Can it be obtained using windows update? Thanks in advance.

  • 2
    I am going to guess they have not been released yet. If they were you would be able to find them on Microsoft.com – Ramhound Oct 3 '14 at 12:19

There is no SDK for the Technical Preview.

New developer tools, SDKs, APIs, and a new universal apps model are all in the works but the Technical Preview's focus is on OS usage, performance, and compatibility. You can use VS 2013 and the Windows 8.1 SDK when trying it out.


For Windows 10 Build 10041, there is an SDK/WDK on the insider page.

  • Actually, right from the blog posting you linked to "DirectX SDK Debug Layer: To obtain the Windows 10 Technical Preview version of the DirectX Debug Layer DLLs required to successfully use D3D11_CREATE_DEBUG_DEVICE or the Visual Studio 2013 Graphics Diagnostics feature, download it from here. This will get integrated in a future version of the Window SDK for the RTM release of Windows 10. Be sure to install VS 2013, Windows SDK 8.1, and/or VS 2013 Remote Debugging Tools in addition to installing this patch." – Scott Chamberlain Oct 4 '14 at 6:03
  • this is just a small patch with 3 Debug DLLs, but no real SDK. – magicandre1981 Oct 4 '14 at 6:04

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