My GPU is a NVIDIA GeForce 8400 GS. According to NVIDIA,
OpenGL® 2.1 Optimizations and Support:
Ensures top-notch compatibility and performance for OpenGL applications.
If I understand it correctly, that means it supports WebGL.
WebGL works on Firefox, both natively and through ANGLE. If I go to https://get.webgl.org/, it says
Your browser supports WebGL
However, on Chrome it says
While your browser seems to support WebGL, it is disabled or unavailable
I have checked that Use hardware acceleration when available
is enabled and chrome://flags/#disable-webgl
is disabled.
If I go to chrome://gpu/
, Chrome says
WebGL: Unavailable
Problems Detected
- GPU process was unable to boot: GPU process launch failed.
Disabled Features: all- Always call glUseProgram after a successful link to avoid a driver bug: 349137
Applied Workarounds: use_current_program_after_successful_link- Some drivers are unable to reset the D3D device in the GPU process sandbox
Applied Workarounds: exit_on_context_lost- Disable use of Direct3D 11 on Windows Vista and lower
Applied Workarounds: disable_d3d11- Clear uniforms before first program use on all platforms: 124764, 349137
Applied Workarounds: clear_uniforms_before_first_program_use- Disable D3D11 on older nVidia drivers: 349929
Applied Workarounds: disable_d3d11- Always rewrite vec/mat constructors to be consistent: 398694
Applied Workarounds: scalarize_vec_and_mat_constructor_args- Raster is using a single thread.
Disabled Features: multiple_raster_threads
I tried enabling chrome://flags/#ignore-gpu-blacklist
, but nothing changed.
My OS is Windows XP Home SP3. On the same machine I also have Lubuntu 15.04, and there it works if I enable hardware acceleration.
Is there a way to enable it on XP?