I worked in video game development for over ten years for Microsoft, Take Two and Disney. I covered areas ranging from low level engine development and 3D rendering to web based infrastructure tools, online services, analytics and art workflows.
I got tired of video games in 2012 and moved to Apple where I work on things that are entirely different from video games and much more enjoyable.
My background is mostly C/C++ but the past few years i've spent a lot of time working in Python (Django mostly) and more recently i've been enjoying Go for most of my new projects.
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